2018年11月25日日曜日

【オリジナル音声改造】マロンロックシード作製その1【ハードウェア関係】

まずはオリジナルロックシード「マロンロックシード」のYouTube動画をどうぞ。
Twitter動画とは少し内容をかえて、ジンバーマロンにしてあります。

さて、この度完成したマロンロックシードですが、このブログにわざわざ足を運んでくれた、ということは作り方等に関心がある方でしょうから、簡潔ですが、そちらをメインに記載していこうと思います。


使用した材料等について

今回のオリジナルロックシード作製に際し、新規に購入したものは下記の物です。()内の値段は購入時の金額です。
  • Arduino Pro Mini 3.3V 8M (Amazonで352円)
  • DFPlayer (Amazonで5個1,278円)
  • MicroSDカード 8GB class10 (家電量販店で540円)
  • DXバナナロックシード ジャンク品 (リサイクルショップで108円)
  • ガシャ版ドリアンロックシード (リサイクルショップで108円)
  • マイクロスピーカーユニットHDR9350-010020 (秋月電子通商で2個100円)
  • クリアーブラウン塗料 (ホビーショップで216円)
上記のほかにも、古いPCのATAケーブルを配線として、オリジナルガシャットからリチウムポリマー電池を電源として流用しているほか、はんだごてやニッパー等の機材も使用しています。
リチウムポリマー電池等の流用品の金額も含めると、総制作費は2,000円程度でしょうか。
また、Arduinoを使ったことが無い方は、このほかにもシリアル変換アダプタ等、必要となるものがあるので注意してください。


回路図について

各種スイッチやLEDは、DXバナナロックシード基板の物をそのまま使用していますが、配線はおおむね下図のとおりになります。
回路図


DXバナナロックシードの加工について

今回は、DXバナナロックシードの基板やLED、スイッチ等をそのまま流用したので本体内部の余裕は殆どありません。
なので、ロックや開錠のギミックに干渉しない程度に内部の部品を削り落として部品を詰め込んであります。
なお、DX版のロックシードは素材がポリカーボネートです。ABS用接着剤(アセトン)を使用すると白化するので、接着するときは気をつけてください。(食玩版、ガシャ版はABSだったので、同じように作業したら見事に白化させました。)
オリジナルロックシード内部画像1

DFPlayerは銀色パーツの真ん中部分をくり貫いて収納しています。
オリジナルロックシード内部画像2

そして、配線等をまとめ…
オリジナルロックシード内部画像3

本体にセットするとこんな感じになりました。
オリジナルロックシード背面画像1

一応、電池蓋を閉められるギリギリのクリアランスはあるみたいでしたが、リチウムポリマー電池を圧迫するのが怖いので、今回はマスキングテープで仮蓋をしました。
オリジナルロックシード背面画像2


「ふた」部分の作製について

時間に余裕があれば、ピーチエナジーロックシードのふたを複製し、マロンエナジーロックシードのようなふたにしたかったのですが、今回はジオウの鎧武回に間に合わせるための突貫作業だったため、ガシャ版のドリアンロックシードをリペイントすることでイガグリを表現してみました。
まぁ、レモンロックシードのふたはキウイの流用、ウォータメロンロックシードのふたはマンゴーの流用なので、可能性のひとつということで…

実際に行った作業としては、ドリアンロックシードのふたをクリアーブラウンで塗装し、ラベルを貼っただけです。
ふた画像
塗装は、簡易エアブラシのガスが切れていたため筆塗りしました。塗りムラがあるのはご容赦を。

ラベルは、白い紙へ印刷したものを貼り付けました。これもLEDの光が透過し辛い原因のひとつです。
なお、武器のイラストはVシネマのジンバーマロンが装備していた武器を参考にして、Inkscapeで自作しました。


駆け足ですが、以上がオリジナルロックシード作製にかかる物理的な作業となります。
スケッチ(Arduinoのプログラム)等は、次回の記事で書いていければ…と思います。

その2に続きます。】

2018年10月18日木曜日

【オリジナルガシャット】ガシャット用プログラムの改修版公開【作製番外編6】

このブログに複数あるオリジナルガシャット関係の記事のうち、スケッチ関係の記事を見る方が多いようなので、ベラボーマンガシャットのスケッチ全文を公開します。

ヒダカ様のスケッチがベースとなっていますが、独自の改修がしてあります。改修内容は下記のとおりです。
  • バグルドライバーへの対応
  • クリティカルストライク(クリティカルフィニッシュ)時にランダムで会心(快心?)の一発になるようにした
  • LEDの点滅時間を最大25秒まで対応できるようにした
  • ゲームクリアーかゲームオーバーの音声がランダムで鳴るようにした
  • 武器への対応
  • 「キメワザ」音の再生中にボタンを押してもクリティカルストライクに移行しないようにした

なお、このスケッチで使用しているDFPlayer-Mini-mp3ライブラリは現在非推奨となっているらしいので、現行のDFRobotDFPlayerMiniライブラリに対応させるにはこのスケッチを更に改修する必要があります。

以下、ベラボーマンガシャットのスケッチです。
#include <SoftwareSerial.h>
#include <DFPlayer_Mini_Mp3.h>
#include <Adafruit_NeoPixel.h>

#define BUTTON_1_PIN 5
#define BUTTON_2_PIN 4
#define BUTTON_3_PIN 6
#define LED_PIN      7

#define NUM_OF_LED   1

#define GASHAT_OFF           0
#define GASHAT_NAME          1
#define GAME_CLEAR           2
#define GAME_OVER            3
#define LEVEL_1              4
#define LEVEL_2              5
#define LEVEL_3              6
#define GASHAT_IN            7
#define GASHAT_OUT           8
#define DRIVER_CLOSE         9
#define CRITICAL_STRIKE     10
#define CRITICAL_READY      11
#define CRITICAL_FINISH     12
#define GENRE               13
#define LEVEL_X             14   // バグルドライバー変身
#define CRITICAL_STRIKE_KAI 15   // クリティカルストライク会心の一発
#define CRITICAL_FINISH_KAI 16   // クリティカルフィニッシュ会心の一発
#define WEAPON_C_READY      17   // 武器クリティカル待機音

#define N_BUTTON 3
#define BT1_ON  LOW
#define BT1_OFF HIGH
#define BT2_ON  LOW
#define BT2_OFF HIGH
#define BT3_ON  LOW      // HIGH→LOW
#define BT3_OFF HIGH     // LOW→HIGH

#define LED_PATTERN 250  // 25秒にするため200→250

Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_OF_LED, LED_PIN, NEO_GRB + NEO_KHZ400);
SoftwareSerial mySerial(2, 3); // RX, TX

const uint8_t OFF_OFF_OFF[] = {BT1_OFF, BT2_OFF, BT3_OFF};
const uint8_t ON_OFF_OFF[]  = {BT1_ON,  BT2_OFF, BT3_OFF};
const uint8_t OFF_ON_OFF[]  = {BT1_OFF, BT2_ON,  BT3_OFF};
const uint8_t OFF_OFF_ON[]  = {BT1_OFF, BT2_OFF, BT3_ON };
const uint8_t ON_ON_OFF[]   = {BT1_ON,  BT2_ON,  BT3_OFF};
const uint8_t ON_OFF_ON[]   = {BT1_ON,  BT2_OFF, BT3_ON };
const uint8_t OFF_ON_ON[]   = {BT1_OFF, BT2_ON,  BT3_ON };
const uint8_t ON_ON_ON[]    = {BT1_ON,  BT2_ON,  BT3_ON };

const uint8_t LED_GASHAT_NAME[][3] PROGMEM = {
  {  0,  0, 32},{  0,  0, 64},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0, 64},
  {  0,  0,128},{  0,  0, 64},{  0,  0, 64},{  0,  0, 32},{  0,  0, 16},{  0,  0,  0},
  {  0,  0,  0},{ 16, 32, 64},{ 24, 64,128},{ 16, 32, 64},{ 24, 64,128},{ 16, 32, 64},
  {  8, 16, 32},{ 16, 32, 64},{ 24, 64,128},{ 16, 32, 64},{ 24, 64,128},{ 16, 32, 64},
  {  8, 16, 32},{ 16, 32, 64},{  8, 16, 32},{  0,  0,  0},{ 16, 32, 64},{ 24, 64,128},
  { 16, 32, 64},{ 24, 64,128},{ 16, 32, 64},{  8, 16, 32},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0}
};

const uint8_t LED_GAME_CLEAR[][3] PROGMEM = {
  {  8, 16, 32},{ 12, 24, 64},{ 24, 64,128},{ 12, 24, 64},{ 24, 64,128},{ 12, 24, 64},
  { 24, 64,128},{ 12, 24, 64},{  0,  0,  0},{ 12, 24, 64},{ 12, 24, 64},{ 24, 64,128},
  { 12, 24, 64},{  0,  0,  0},{ 24, 64,128},{ 12, 24, 64},{ 24, 64,128},{ 12, 24, 64},
  { 24, 64,128},{ 12, 24, 64},{ 24, 64,128},{ 24, 64,128},{ 24, 64,128},{ 24, 64,128},
  { 12, 24, 64},{ 12, 24, 64},{ 12, 24, 64},{ 12, 24, 64},{  8, 16, 32},{  8, 16, 32},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0}
};

const uint8_t LED_GAME_OVER[][3] PROGMEM = {
  { 16,  0,  0},{128,  0,  0},{ 64,  0,  0},{  0,  0,  0},{128,  0,  0},{ 64,  0,  0},
  {  0,  0,  0},{128,  0,  0},{ 64,  0,  0},{128,  0,  0},{ 64,  0,  0},{  0,  0,  0},
  {128,  0,  0},{ 64,  0,  0},{128,  0,  0},{ 64,  0,  0},{128,  0,  0},{ 64,  0,  0},
  {128,  0,  0},{ 64,  0,  0},{128,  0,  0},{ 64,  0,  0},{128,  0,  0},{ 64,  0,  0},
  {128,  0,  0},{ 64,  0,  0},{128,  0,  0},{ 96,  0,  0},{ 72,  0,  0},{ 64,  0,  0},
  { 48,  0,  0},{ 32,  0,  0},{ 16,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0}
};

const uint8_t LED_GASHAT_LEVEL1[][3] PROGMEM = {
  {  0,  0, 16},{  0,  0,128},{  0,  0, 64},{  0,  0,128},{  0,  0, 64},{  0,  0,128},
  {  0,  0, 64},{  0,  0,  0},{  0,  0, 64},{  0,  0,128},{  0,  0, 64},{  0,  0,128},
  {  0,  0, 64},{  0,  0,128},{  0,  0, 64},{  0,  0,128},{  0,  0, 64},{  0,  0, 32},
  {  0,  0, 16},{  0,  0,  8},{  0,  0,  0},{  8, 16, 32},{ 24, 64,128},{  8, 16, 32},
  { 24, 64,128},{ 12, 32, 64},{ 24, 64,128},{ 24, 64,128},{ 24, 64,128},{ 12, 32, 64},
  {  0,  0,  0},{ 24, 64,128},{ 16, 32, 64},{  8, 16, 32},{ 24, 64,128},{  0,  0,  0},
  { 12, 32, 64},{ 24, 64,128},{ 12, 32, 64},{ 24, 64,128},{ 24, 64,128},{  0,  0,  0},
  { 24, 64,128},{ 16, 32, 64},{ 24, 64,128},{ 24, 64,128},{ 24, 64,128},{  0,  0,  0},
  { 24, 64,128},{ 12, 32, 64},{ 24, 64,128},{ 16, 32, 64},{ 24, 64,128},{ 24, 64,128},
  { 24, 64,128},{ 24, 64,128},{  0,  0,  0},{ 24, 64,128},{  0,  0,  0},{ 24, 64,128},
  { 24, 64,128},{ 24, 64,128},{ 24, 64,128},{  0,  0,  0},{ 24, 64,128},{ 24, 64,128},
  { 24, 48, 96},{ 24, 48, 96},{ 16, 32, 64},{ 16, 32, 64},{ 16, 32, 64},{ 16, 32, 64},
  { 12, 24, 48},{ 12, 24, 48},{  8, 16, 32},{  8, 16, 32},{  4,  8, 16},{  4,  8, 16},
  {  0,  0,  0},{ 16, 32, 64},{  8, 16, 32},{  0,  0,  0},{ 24, 64,128},{ 24, 64,128},
  {  8, 16, 32},{ 24, 64,128},{ 24, 64,128},{ 24, 64,128},{ 24, 64,128},{ 24, 64,128},
  { 27, 54,108},{ 24, 48, 96},{ 21, 42, 84},{ 18, 36, 72},{ 16, 32, 64},{  8, 16, 32},
  {  6, 12, 24},{  3,  6, 12},{ 24, 64,128},{ 16, 32, 64},{  8, 16, 32},{ 24, 64,128},
  { 24, 64,128},{ 24, 64,128},{ 24, 64,128},{ 24, 64,128},{ 24, 64,128},{ 24, 64,128},
  { 24, 64,128},{ 24, 64,128},{ 24, 64,128},{ 24, 64,128},{ 24, 64,128},{ 24, 64,128},
  { 24, 64,128},{ 24, 64,128},{ 24, 64,128},{ 24, 64,128},{ 24, 64,128},{ 24, 64,128},
  { 24, 64,128},{ 24, 64,128},{ 24, 64,128},{ 24, 64,128},{ 24, 64,128},{ 18, 48, 96},
  { 12, 32, 64},{  8, 16, 32},{  0,  0,  0},{  0,  0,  0},{ 12, 24, 48},{  8, 16, 32},
  {  6, 12, 24},{  3,  6, 12},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0}
};

const uint8_t LED_GASHAT_LEVEL2[][3] PROGMEM = {
  {  0,  0, 16},{  0,  0,128},{  0,  0, 64},{  0,  0,  0},{  0,  0,128},{  0,  0, 64},
  {  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0, 64},{  0,  0, 64},{  0,  0,128},
  {  0,  0, 64},{  0,  0, 32},{  0,  0,  0},{  0,  0,128},{  0,  0, 64},{  0,  0,128},
  {  0,  0,  0},{  0,  0,128},{  0,  0,128},{  0,  0, 64},{  0,  0,  0},{  0,  0,128},
  {  0,  0,128},{  0,  0, 64},{  0,  0,128},{  0,  0,  0},{  0,  0, 32},{  0,  0,128},
  {  0,  0, 64},{  0,  0, 32},{  0,  0,  0},{128,  0,  0},{128,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{128,  0,  0},{128,  0,  0},{  0,  0,  0},{  0,  0,  0},{128,  0,  0},
  {128,  0,  0},{  0,  0,  0},{  0,  0,  0},{128,  0,  0},{128,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{128,  0,  0},{128,  0,  0},{  0,  0,  0},{  0,  0,  0},{128,  0,  0},
  {128,  0,  0},{  0,  0,  0},{  0,  0,  0},{128,  0,  0},{128,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{128,  0,  0},{128,  0,  0},{  0,  0,  0},{  0,  0,  0},{128,  0,  0},
  {128,  0,  0},{  0,  0,  0},{  0,  0,  0},{128,  0,  0},{128,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{128,  0,  0},{128,  0,  0},{  0,  0,  0},{  0,  0,  0},{128,  0,  0},
  {128,  0,  0},{  0,  0,  0},{  0,  0,  0},{128,  0,  0},{128,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{128,  0,  0},{128,  0,  0},{  0,  0,  0},{  0,  0,  0},{128,  0,  0},
  {128,  0,  0},{  0,  0,  0},{  0,  0,  0},{128,  0,  0},{128,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{128,  0,  0},{128,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0, 64},
  {  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},
  {  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},
  {  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},
  {  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},
  {  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},
  {  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},
  {  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},
  {  0,  0,128},{  0,  0,128},{  0,  0, 96},{  0,  0, 80},{  0,  0, 64},{  0,  0, 48},
  {  0,  0, 32},{  0,  0, 16},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0}
};

const uint8_t LED_GASHAT_LEVEL3[][3] PROGMEM = {
  {128,  0,  0},{ 64,  0,  0},{ 32,  0,  0},{128,  0,  0},{108,  0,  0},{ 88,  0,  0},
  { 68,  0,  0},{ 48,  0,  0},{ 28,  0,  0},{ 20,  0,  0},{  8,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{128,  0,  0},{128,  0,  0},
  {128,  0,  0},{ 64,  0,  0},{ 32,  0,  0},{  0,  0,  0},{128,  0,  0},{128,  0,  0},
  {128,  0,  0},{128,  0,  0},{108,  0,  0},{ 96,  0,  0},{ 84,  0,  0},{ 72,  0,  0},
  { 36,  0,  0},{ 18,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {128,128,  0},{128,128,  0},{ 64, 64,  0},{ 32, 32,  0},{  0,  0,  0},{128,128,  0},
  {128,128,  0},{ 64, 64,  0},{ 32, 32,  0},{  0,  0,  0},{128,128,  0},{128,128,  0},
  { 64, 64,  0},{ 32, 32,  0},{  0,  0,  0},{128,128,  0},{128,128,  0},{ 64, 64,  0},
  { 32, 32,  0},{  0,  0,  0},{128,128,  0},{128,128,  0},{ 64, 64,  0},{ 32, 32,  0},
  {  0,  0,  0},{128,128,  0},{128,128,  0},{ 64, 64,  0},{ 32, 32,  0},{  0,  0,  0},
  {128,128,  0},{128,128,  0},{ 64, 64,  0},{ 32, 32,  0},{  0,  0,  0},{128,128,  0},
  {128,128,  0},{ 64, 64,  0},{ 32, 32,  0},{  0,  0,  0},{128,128,  0},{128,128,  0},
  { 64, 64,  0},{ 32, 32,  0},{  0,  0,  0},{128,128,  0},{128,128,  0},{ 64, 64,  0},
  { 32, 32,  0},{  0,  0,  0},{128,128,  0},{128,128,  0},{ 64, 64,  0},{ 32, 32,  0},
  {  0,  0,  0},{128,128,  0},{128,128,  0},{ 64, 64,  0},{ 32, 32,  0},{  0,  0,  0},
  {128,128,  0},{128,128,  0},{ 64, 64,  0},{ 32, 32,  0},{  0,  0,  0},{128,128,  0},
  {128,128,  0},{ 64, 64,  0},{ 32, 32,  0},{  0,  0,  0},{128,128,  0},{128,128,  0},
  { 64, 64,  0},{ 32, 32,  0},{  0,  0,  0},{128,128,  0},{128,128,  0},{ 64, 64,  0},
  { 32, 32,  0},{  0,  0,  0},{128,128,  0},{128,128,  0},{ 64, 64,  0},{ 32, 32,  0},
  {  0,  0,  0},{128,128,  0},{128,128,  0},{ 64, 64,  0},{ 32, 32,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0, 64},
  {  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},
  {  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},
  {  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},
  {  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},
  {  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},
  {  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},
  {  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},
  {  0,  0,128},{  0,  0,128},{  0,  0, 96},{  0,  0, 80},{  0,  0, 64},{  0,  0, 48},
  {  0,  0, 32},{  0,  0, 16},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0}
};

const uint8_t LED_GASHAT_IN[][3] PROGMEM = {
  {  0,  0, 16},{  0,  0,128},{  0,  0, 64},{  0,  0,128},{  0,  0, 64},{  0,  0,128},
  {  0,  0, 64},{  0,  0,  0},{  0,  0, 64},{  0,  0,128},{  0,  0, 64},{  0,  0,128},
  {  0,  0, 64},{  0,  0,128},{  0,  0, 64},{  0,  0,128},{  0,  0, 64},{  0,  0, 32},
  {  0,  0, 16},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0}
};

const uint8_t LED_GASHAT_OUT[][3] PROGMEM = {
  {  0,  0, 64},{  0,  0,128},{  0,  0,128},{  0,  0, 64},{  0,  0,128},{  0,  0,128},
  {  0,  0, 64},{  0,  0,128},{  0,  0, 64},{  0,  0,128},{  0,  0, 96},{  0,  0, 80},
  {  0,  0, 64},{  0,  0, 48},{  0,  0, 32},{  0,  0, 16},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0}
};

const uint8_t LED_DRIVER_CLOSE[][3] PROGMEM = {
  {  0,  0, 64},{  0,  0,128},{  0,  0,128},{  0,  0,  0},{  0,  0,128},{  0,  0,128},
  {  0,  0,128},{  0,  0, 64},{  0,  0,128},{  0,  0, 64},{  0,  0,128},{  0,  0, 96},
  {  0,  0, 64},{  0,  0, 32},{  0,  0, 16},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0}
};

const uint8_t LED_CRITICAL_STRIKE[][3] PROGMEM = {
  {128,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},{108,  0,  0},
  { 96,  0,  0},{ 84,  0,  0},{ 72,  0,  0},{ 60,  0,  0},{ 48,  0,  0},{ 32,  0,  0},
  { 24,  0,  0},{ 12,  0,  0},{128,  0,  0},{108,  0,  0},{ 96,  0,  0},{ 84,  0,  0},
  { 72,  0,  0},{ 60,  0,  0},{ 48,  0,  0},{ 32,  0,  0},{ 24,  0,  0},{ 12,  0,  0},
  {128,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},{108,  0,  0},
  { 96,  0,  0},{ 84,  0,  0},{ 72,  0,  0},{ 60,  0,  0},{ 48,  0,  0},{ 36,  0,  0},
  { 24,  0,  0},{ 12,  0,  0},{  0,  0,128},{  0,  0,128},{ 64, 64,128},{ 64, 64,128},
  {  0,  0, 64},{  0,  0, 64},{ 64,  0,128},{ 64,  0,128},{ 64,  0, 64},{ 64,  0, 64},
  {128,  0,128},{128,  0,128},{128,  0, 64},{128,  0, 64},{128,  0,  0},{128,  0,  0},
  { 64,  0,  0},{ 64,  0,  0},{128, 64, 64},{128, 64, 64},{128, 64,  0},{128, 64,  0},
  {128, 128, 0},{128,128,  0},{ 64, 64,  0},{ 64, 64,  0},{ 64,128,  0},{ 64,128,  0},
  {  0,128,  0},{  0,128,  0},{ 64,128, 64},{ 64,128, 64},{  0, 64,  0},{  0, 64,  0},
  {  0,128, 64},{  0,128, 64},{  0,128,128},{  0,128,128},{  0, 64, 64},{  0, 64, 64},
  {  0, 64,128},{128,  0,  0},{ 64,  0,  0},{128,  0,  0},{128,  0,  0},{108,  0,  0},
  { 96,  0,  0},{ 84,  0,  0},{ 72,  0,  0},{ 60,  0,  0},{ 48,  0,  0},{ 36,  0,  0},
  { 24,  0,  0},{ 12,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0}
};

const uint8_t LED_CRITICAL_READY[][3] PROGMEM = {
  {128,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},
  {128,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},{  0,  0,  0},{  0,  0,  0},
  { 64,  0,  0},{ 64,  0,  0},{128, 64, 64},{128, 64, 64},{128, 64,  0},{128, 64,  0},
  {128, 128, 0},{128,128,  0},{ 64, 64,  0},{ 64, 64,  0},{ 64,128,  0},{ 64,128,  0},
  {  0,128,  0},{  0,128,  0},{ 64,128, 64},{ 64,128, 64},{  0, 64,  0},{  0, 64,  0},
  {  0,128, 64},{  0,128, 64},{  0,128,128},{  0,128,128},{  0, 64, 64},{  0, 64, 64},
  {  0, 64,128},{  0, 64,128},{  0,  0,128},{  0,  0,128},{ 64, 64,128},{ 64, 64,128},
  {  0,  0, 64},{  0,  0, 64},{ 64,  0,128},{ 64,  0,128},{ 64,  0, 64},{ 64,  0, 64},
  {128,  0,128},{128,  0,128},{128,  0, 64},{128,  0, 64},{128,  0,  0},{128,  0,  0},
  { 64,  0,  0},{ 64,  0,  0},{128, 64, 64},{128, 64, 64},{128, 64,  0},{128, 64,  0},
  {128, 128, 0},{128,128,  0},{ 64, 64,  0},{ 64, 64,  0},{ 64,128,  0},{ 64,128,  0},
  {  0,128,  0},{  0,128,  0},{ 64,128, 64},{ 64,128, 64},{  0, 64,  0},{  0, 64,  0},
  {  0,128, 64},{  0,128, 64},{  0,128,128},{  0,128,128},{  0, 64, 64},{  0, 64, 64},
  {  0, 64,128},{  0, 64,128},{  0,  0,128},{  0,  0,128},{ 64, 64,128},{ 64, 64,128},
  {  0,  0, 64},{  0,  0, 64},{ 64,  0,128},{ 64,  0,128},{ 64,  0, 64},{ 64,  0, 64},
  {128,  0,128},{128,  0,128},{128,  0, 64},{128,  0, 64},{128,  0,  0},{128,  0,  0},
  { 64,  0,  0},{ 64,  0,  0},{128, 64, 64},{128, 64, 64},{128, 64,  0},{128, 64,  0},
  {128, 128, 0},{128,128,  0},{ 64, 64,  0},{ 64, 64,  0},{ 64,128,  0},{ 64,128,  0},
  {  0,128,  0},{  0,128,  0},{ 64,128, 64},{ 64,128, 64},{  0, 64,  0},{  0, 64,  0},
  {  0,128, 64},{  0,128, 64},{  0,128,128},{  0,128,128},{  0, 64, 64},{  0, 64, 64},
  {  0, 64,128},{  0, 64,128},{  0,  0,128},{  0,  0,128},{ 64, 64,128},{ 64, 64,128},
  {  0,  0, 64},{  0,  0, 64},{ 64,  0,128},{ 64,  0,128},{ 64,  0, 64},{ 64,  0, 64},
  {128,  0,128},{128,  0,128},{128,  0, 64},{128,  0, 64},{128,  0,  0},{128,  0,  0},
  { 64,  0,  0},{ 64,  0,  0},{128, 64, 64},{128, 64, 64},{128, 64,  0},{128, 64,  0},
  {128, 128, 0},{128,128,  0},{ 64, 64,  0},{ 64, 64,  0},{ 64,128,  0},{ 64,128,  0},
  {  0,128,  0},{  0,128,  0},{ 64,128, 64},{ 64,128, 64},{  0, 64,  0},{  0, 64,  0},
  {  0,128, 64},{  0,128, 64},{  0,128,128},{  0,128,128},{  0, 64, 64},{  0, 64, 64},
  {  0, 64,128},{  0, 64,128},{  0,  0,128},{  0,  0,128},{ 64, 64,128},{ 64, 64,128},
  {  0,  0, 64},{  0,  0, 64},{ 64,  0,128},{ 64,  0,128},{ 64,  0, 64},{ 64,  0, 64},
  {128,  0,128},{128,  0,128},{128,  0, 64},{128,  0, 64},{128,  0,  0},{128,  0,  0},
  { 64,  0,  0},{ 64,  0,  0},{128, 64, 64},{128, 64, 64},{128, 64,  0},{128, 64,  0},
  {128, 128, 0},{128,128,  0},{ 64, 64,  0},{ 64, 64,  0},{ 64,128,  0},{ 64,128,  0},
  {  0,128,  0},{  0,128,  0},{ 64,128, 64},{ 64,128, 64},{  0, 64,  0},{  0, 64,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0}
};

const uint8_t LED_CRITICAL_FINISH[][3] PROGMEM = {
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},
  {128,  0,  0},{108,  0,  0},{ 96,  0,  0},{ 84,  0,  0},{ 72,  0,  0},{ 60,  0,  0},
  { 48,  0,  0},{ 32,  0,  0},{ 24,  0,  0},{ 12,  0,  0},{128,  0,  0},{108,  0,  0},
  { 96,  0,  0},{ 84,  0,  0},{ 72,  0,  0},{ 60,  0,  0},{ 48,  0,  0},{ 32,  0,  0},
  { 24,  0,  0},{ 12,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},
  {128,  0,  0},{108,  0,  0},{ 96,  0,  0},{ 84,  0,  0},{ 72,  0,  0},{ 60,  0,  0},
  { 48,  0,  0},{ 36,  0,  0},{ 24,  0,  0},{ 12,  0,  0},{  0,  0,128},{  0,  0,128},
  { 64, 64,128},{ 64, 64,128},{  0,  0, 64},{  0,  0, 64},{ 64,  0,128},{ 64,  0,128},
  { 64,  0, 64},{ 64,  0, 64},{128,  0,128},{128,  0,128},{128,  0, 64},{128,  0, 64},
  {128,  0,  0},{128,  0,  0},{ 64,  0,  0},{ 64,  0,  0},{128, 64, 64},{128, 64, 64},
  {128, 64,  0},{128, 64,  0},{128, 128, 0},{128,128,  0},{ 64, 64,  0},{ 64, 64,  0},
  { 64,128,  0},{ 64,128,  0},{  0,128,  0},{  0,128,  0},{ 64,128, 64},{ 64,128, 64},
  {  0, 64,  0},{  0, 64,  0},{  0,128, 64},{  0,128, 64},{  0,128,128},{  0,128,128},
  {  0, 64, 64},{  0, 64, 64},{  0, 64,128},{128,  0,  0},{ 64,  0,  0},{128,  0,  0},
  {128,  0,  0},{108,  0,  0},{ 96,  0,  0},{ 84,  0,  0},{ 72,  0,  0},{ 60,  0,  0},
  { 48,  0,  0},{ 36,  0,  0},{ 24,  0,  0},{ 12,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0}
};

const uint8_t LED_GENRE[][3] PROGMEM = {
  { 16, 16,  0},{ 64, 64,  0},{128,128,  0},{ 72, 72,  0},{ 32, 32,  0},{128,128,  0},
  { 64, 64,  0},{ 16, 16,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0}
};

const uint8_t LED_GASHAT_LEVELX[][3] PROGMEM = {
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{128,  0,  0},{ 64,  0,  0},{ 32,  0,  0},{128,  0,  0},{108,  0,  0},
  { 88,  0,  0},{ 68,  0,  0},{ 48,  0,  0},{ 28,  0,  0},{ 20,  0,  0},{  8,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{128,  0,  0},
  {128,  0,  0},{128,  0,  0},{ 64,  0,  0},{ 32,  0,  0},{  0,  0,  0},{128,  0,  0},
  {128,  0,  0},{128,  0,  0},{128,  0,  0},{108,  0,  0},{ 96,  0,  0},{ 84,  0,  0},
  { 72,  0,  0},{ 36,  0,  0},{ 18,  0,  0},{  0,  0,  0},{128,  0,  0},{128,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{128,  0,  0},{128,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {128,  0,  0},{128,  0,  0},{  0,  0,  0},{  0,  0,  0},{128,  0,  0},{128,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{128,  0,  0},{128,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {128,  0,  0},{128,  0,  0},{  0,  0,  0},{  0,  0,  0},{128,  0,  0},{128,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{128,  0,  0},{128,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {128,  0,  0},{128,  0,  0},{  0,  0,  0},{  0,  0,  0},{128,  0,  0},{128,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{128,  0,  0},{128,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {128,  0,  0},{128,  0,  0},{  0,  0,  0},{  0,  0,  0},{128,  0,  0},{128,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{128,  0,  0},{128,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {128,  0,  0},{128,  0,  0},{  0,  0,  0},{  0,  0,  0},{128,  0,  0},{128,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{128,  0,  0},{128,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {128,  0,  0},{128,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0, 64},
  {  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},
  {  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},
  {  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},
  {  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},
  {  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},
  {  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},
  {  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},{  0,  0,128},
  {  0,  0,128},{  0,  0,128},{  0,  0, 96},{  0,  0, 80},{  0,  0, 64},{  0,  0, 48},
  {  0,  0, 32},{  0,  0, 16},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0}
};

const uint8_t LED_CRITICAL_STRIKE_KAI[][3] PROGMEM = {
  {128,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},{108,  0,  0},
  { 96,  0,  0},{ 84,  0,  0},{ 72,  0,  0},{ 60,  0,  0},{ 48,  0,  0},{ 32,  0,  0},
  { 24,  0,  0},{ 12,  0,  0},{128,  0,  0},{108,  0,  0},{ 96,  0,  0},{ 84,  0,  0},
  { 72,  0,  0},{ 60,  0,  0},{ 48,  0,  0},{ 32,  0,  0},{ 24,  0,  0},{ 12,  0,  0},
  {128,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},{108,  0,  0},
  { 96,  0,  0},{ 84,  0,  0},{ 72,  0,  0},{ 60,  0,  0},{ 48,  0,  0},{ 36,  0,  0},
  { 24,  0,  0},{ 12,  0,  0},{  0,  0,128},{  0,  0,128},{ 64, 64,128},{ 64, 64,128},
  {  0,  0, 64},{  0,  0, 64},{ 64,  0,128},{ 64,  0,128},{ 64,  0, 64},{ 64,  0, 64},
  {128,  0,128},{128,  0,128},{128,  0, 64},{128,  0, 64},{128,  0,  0},{128,  0,  0},
  { 64,  0,  0},{ 64,  0,  0},{128, 64, 64},{128, 64, 64},{128, 64,  0},{128, 64,  0},
  {128, 128, 0},{128,128,  0},{ 64, 64,  0},{ 64, 64,  0},{ 64,128,  0},{ 64,128,  0},
  {  0,128,  0},{  0,128,  0},{ 64,128, 64},{ 64,128, 64},{  0, 64,  0},{  0, 64,  0},
  {  0,128, 64},{  0,128, 64},{  0,128,128},{  0,128,128},{  0, 64, 64},{  0, 64, 64},
  {  0, 64,128},{128,  0,  0},{ 64,  0,  0},{128,  0,  0},{128,  0,  0},{108,  0,  0},
  { 96,  0,  0},{ 84,  0,  0},{ 72,  0,  0},{ 60,  0,  0},{ 48,  0,  0},{ 36,  0,  0},
  { 24,  0,  0},{ 12,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0}
};

const uint8_t LED_CRITICAL_FINISH_KAI[][3] PROGMEM = {
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},
  {128,  0,  0},{108,  0,  0},{ 96,  0,  0},{ 84,  0,  0},{ 72,  0,  0},{ 60,  0,  0},
  { 48,  0,  0},{ 32,  0,  0},{ 24,  0,  0},{ 12,  0,  0},{128,  0,  0},{108,  0,  0},
  { 96,  0,  0},{ 84,  0,  0},{ 72,  0,  0},{ 60,  0,  0},{ 48,  0,  0},{ 32,  0,  0},
  { 24,  0,  0},{ 12,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},
  {128,  0,  0},{108,  0,  0},{ 96,  0,  0},{ 84,  0,  0},{ 72,  0,  0},{ 60,  0,  0},
  { 48,  0,  0},{ 36,  0,  0},{ 24,  0,  0},{ 12,  0,  0},{  0,  0,128},{  0,  0,128},
  { 64, 64,128},{ 64, 64,128},{  0,  0, 64},{  0,  0, 64},{ 64,  0,128},{ 64,  0,128},
  { 64,  0, 64},{ 64,  0, 64},{128,  0,128},{128,  0,128},{128,  0, 64},{128,  0, 64},
  {128,  0,  0},{128,  0,  0},{ 64,  0,  0},{ 64,  0,  0},{128, 64, 64},{128, 64, 64},
  {128, 64,  0},{128, 64,  0},{128, 128, 0},{128,128,  0},{ 64, 64,  0},{ 64, 64,  0},
  { 64,128,  0},{ 64,128,  0},{  0,128,  0},{  0,128,  0},{ 64,128, 64},{ 64,128, 64},
  {  0, 64,  0},{  0, 64,  0},{  0,128, 64},{  0,128, 64},{  0,128,128},{  0,128,128},
  {  0, 64, 64},{  0, 64, 64},{  0, 64,128},{128,  0,  0},{ 64,  0,  0},{128,  0,  0},
  {128,  0,  0},{108,  0,  0},{ 96,  0,  0},{ 84,  0,  0},{ 72,  0,  0},{ 60,  0,  0},
  { 48,  0,  0},{ 36,  0,  0},{ 24,  0,  0},{ 12,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0}
};

const uint8_t LED_WEAPON_C_READY[][3] PROGMEM = {
  {  0,  0, 16},{  0,  0,128},{  0,  0, 64},{  0,  0,128},{  0,  0, 64},{  0,  0,128},
  {  0,  0, 64},{  0,  0,  0},{  0,  0, 64},{  0,  0,128},{  0,  0, 64},{  0,  0,128},
  {  0,  0, 64},{  0,  0,128},{  0,  0, 64},{  0,  0,128},{  0,  0, 64},{  0,  0, 32},
  {  0,  0, 16},{  0,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},
  {128,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},{128,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{ 64,  0,  0},{ 64,  0,  0},{128, 64, 64},{128, 64, 64},
  {128, 64,  0},{128, 64,  0},{128, 128, 0},{128,128,  0},{ 64, 64,  0},{ 64, 64,  0},
  { 64,128,  0},{ 64,128,  0},{  0,128,  0},{  0,128,  0},{ 64,128, 64},{ 64,128, 64},
  {  0, 64,  0},{  0, 64,  0},{  0,128, 64},{  0,128, 64},{  0,128,128},{  0,128,128},
  {  0, 64, 64},{  0, 64, 64},{  0, 64,128},{  0, 64,128},{  0,  0,128},{  0,  0,128},
  { 64, 64,128},{ 64, 64,128},{  0,  0, 64},{  0,  0, 64},{ 64,  0,128},{ 64,  0,128},
  { 64,  0, 64},{ 64,  0, 64},{128,  0,128},{128,  0,128},{128,  0, 64},{128,  0, 64},
  {128,  0,  0},{128,  0,  0},{ 64,  0,  0},{ 64,  0,  0},{128, 64, 64},{128, 64, 64},
  {128, 64,  0},{128, 64,  0},{128, 128, 0},{128,128,  0},{ 64, 64,  0},{ 64, 64,  0},
  { 64,128,  0},{ 64,128,  0},{  0,128,  0},{  0,128,  0},{ 64,128, 64},{ 64,128, 64},
  {  0, 64,  0},{  0, 64,  0},{  0,128, 64},{  0,128, 64},{  0,128,128},{  0,128,128},
  {  0, 64, 64},{  0, 64, 64},{  0, 64,128},{  0, 64,128},{  0,  0,128},{  0,  0,128},
  { 64, 64,128},{ 64, 64,128},{  0,  0, 64},{  0,  0, 64},{ 64,  0,128},{ 64,  0,128},
  { 64,  0, 64},{ 64,  0, 64},{128,  0,128},{128,  0,128},{128,  0, 64},{128,  0, 64},
  {128,  0,  0},{128,  0,  0},{ 64,  0,  0},{ 64,  0,  0},{128, 64, 64},{128, 64, 64},
  {128, 64,  0},{128, 64,  0},{128, 128, 0},{128,128,  0},{ 64, 64,  0},{ 64, 64,  0},
  { 64,128,  0},{ 64,128,  0},{  0,128,  0},{  0,128,  0},{ 64,128, 64},{ 64,128, 64},
  {  0, 64,  0},{  0, 64,  0},{  0,128, 64},{  0,128, 64},{  0,128,128},{  0,128,128},
  {  0, 64, 64},{  0, 64, 64},{  0, 64,128},{  0, 64,128},{  0,  0,128},{  0,  0,128},
  { 64, 64,128},{ 64, 64,128},{  0,  0, 64},{  0,  0, 64},{ 64,  0,128},{ 64,  0,128},
  { 64,  0, 64},{ 64,  0, 64},{128,  0,128},{128,  0,128},{128,  0, 64},{128,  0, 64},
  {128,  0,  0},{128,  0,  0},{ 64,  0,  0},{ 64,  0,  0},{128, 64, 64},{128, 64, 64},
  {128, 64,  0},{128, 64,  0},{128, 128, 0},{128,128,  0},{ 64, 64,  0},{ 64, 64,  0},
  { 64,128,  0},{ 64,128,  0},{  0,128,  0},{  0,128,  0},{ 64,128, 64},{ 64,128, 64},
  {  0, 64,  0},{  0, 64,  0},{  0,128, 64},{  0,128, 64},{  0,128,128},{  0,128,128},
  {  0, 64, 64},{  0, 64, 64},{  0, 64,128},{  0, 64,128},{  0,  0,128},{  0,  0,128},
  { 64, 64,128},{ 64, 64,128},{  0,  0, 64},{  0,  0, 64},{ 64,  0,128},{ 64,  0,128},
  { 64,  0, 64},{ 64,  0, 64},{128,  0,128},{128,  0,128},{128,  0, 64},{128,  0, 64},
  {128,  0,  0},{128,  0,  0},{ 64,  0,  0},{ 64,  0,  0},{128, 64, 64},{128, 64, 64},
  {128, 64,  0},{128, 64,  0},{128, 128, 0},{128,128,  0},{ 64, 64,  0},{ 64, 64,  0},
  { 64,128,  0},{ 64,128,  0},{  0,128,  0},{  0,128,  0},{ 64,128, 64},{ 64,128, 64},
  {  0, 64,  0},{  0, 64,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0},
  {  0,  0,  0},{  0,  0,  0},{  0,  0,  0},{  0,  0,  0}
};

void setup () {
  mySerial.begin (9600);
  mp3_set_serial (mySerial);  //set softwareSerial for DFPlayer-mini mp3 module
  mp3_set_volume (25);

  pinMode(BUTTON_1_PIN, INPUT_PULLUP);
  pinMode(BUTTON_2_PIN, INPUT_PULLUP);
  pinMode(BUTTON_3_PIN, INPUT_PULLUP);

  pixels.begin();
  pixels.show();
}

uint8_t before_state[]  = {BT1_OFF, BT2_OFF, BT3_OFF};
uint8_t current_state[] = {BT1_OFF, BT2_OFF, BT3_OFF};
boolean single_mode_flag   = false;
boolean critical_mode_flag = false;
uint8_t randNumber = 0;          // ランダム再生対応
/* uint8_t game_clear_flag = 0;  ランダム再生のため未使用に */
uint8_t action = GASHAT_OFF;
uint8_t led_index = 0;
uint8_t wait          = 0;       // LED点灯のタイムラグ対応
int     slot_in_time  = 0;       // スロット挿入時間
uint8_t s_process_ID  = 0;       // 待機処理判別 0:なし 1:キメワザスロット 2:キースラッシャー 3:ガシャコンウェポン
boolean slot_in_flag  = false;   // スロット挿入フラグ

void loop(){
  current_state[0] = digitalRead(BUTTON_1_PIN);
  current_state[1] = digitalRead(BUTTON_2_PIN);
  current_state[2] = digitalRead(BUTTON_3_PIN);
 
  if(memcmp(before_state, OFF_OFF_OFF, N_BUTTON) == 0){
    if(memcmp(current_state, OFF_OFF_OFF, N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, ON_OFF_OFF, N_BUTTON) == 0){
      wait = 1;
      action = set_action(LEVEL_1);
    }else if(memcmp(current_state, OFF_ON_OFF, N_BUTTON) == 0){
      wait = 1;
      action = set_action(GASHAT_IN);
    }else if(memcmp(current_state, OFF_OFF_ON, N_BUTTON) == 0){
      if(single_mode_flag == false){
        wait = 1;
        action = set_action(GASHAT_NAME);
      }else{
        randNumber = random(2);                                     // ランダム再生
        if(randNumber == 0){
          wait = 1;                                                 // LED点灯のタイムラグ対応
          action = set_action(GAME_CLEAR);
        }else{
          wait = 1;
          action = set_action(GAME_OVER);
        }
      }
      single_mode_flag = !single_mode_flag;
    }else if(memcmp(current_state, ON_ON_OFF,  N_BUTTON) == 0){
      slot_in_time = 0;
      slot_in_flag  = true;
      wait = 1;
      action = set_action(GASHAT_IN);
    }else if(memcmp(current_state, ON_OFF_ON,  N_BUTTON) == 0){
      wait = 1;
      action = set_action(LEVEL_1);
    }else if(memcmp(current_state, OFF_ON_ON,  N_BUTTON) == 0){
      wait = 1;
      action = set_action(GASHAT_IN);
    }else if(memcmp(current_state, ON_ON_ON,   N_BUTTON) == 0){
      critical_mode_flag = true;                                    // 武器挿入時にフラグを真に
      slot_in_time = 0;
      slot_in_flag  = true;
      wait = 1;
      action = set_action(WEAPON_C_READY);
    }
  }else if(memcmp(before_state, ON_OFF_OFF, N_BUTTON) == 0){
    if(memcmp(current_state, OFF_OFF_OFF, N_BUTTON) == 0){
      s_process_ID = 0;
      slot_in_flag  = false;                                        // 引抜時にフラグを偽に
      critical_mode_flag = false;
      wait = 1;
      action = set_action(GASHAT_OUT);
    }else if(memcmp(current_state, ON_OFF_OFF, N_BUTTON) == 0){
      if(s_process_ID == 3 && slot_in_time >= 40){                  // 武器挿入から2秒以上経過しているか
        randNumber = random(2);
        if(randNumber == 0){
          wait = 1;
          action = set_action(CRITICAL_FINISH);
        }else{
          wait = 1;
          action = set_action(CRITICAL_FINISH_KAI);
        }
        s_process_ID = 0;                                           // 次回ループ時に実行しないように
      }else{
        ;
      }
    }else if(memcmp(current_state, OFF_ON_OFF, N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, OFF_OFF_ON, N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, ON_ON_OFF,  N_BUTTON) == 0){
      if(critical_mode_flag == false){
        wait = 1;
        action = set_action(LEVEL_2);
      }else{
       if(s_process_ID == 3 && slot_in_time >= 40){
          randNumber = random(2);
          if(randNumber == 0){
            wait = 1;
            action = set_action(CRITICAL_FINISH);
          }else{
            wait = 1;
            action = set_action(CRITICAL_FINISH_KAI);
          }
          s_process_ID = 0;
        }else{
          ;
        }
      }
    }else if(memcmp(current_state, ON_OFF_ON,  N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, OFF_ON_ON,  N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, ON_ON_ON,   N_BUTTON) == 0){
      wait = 1;
      action = set_action(LEVEL_2);
    }
  }else if(memcmp(before_state, OFF_ON_OFF, N_BUTTON) == 0){
    if(memcmp(current_state, OFF_OFF_OFF, N_BUTTON) == 0){
      s_process_ID = 0;
      slot_in_flag  = false;
      critical_mode_flag = false;
      wait = 1;
      action = set_action(GASHAT_OUT);
    }else if(memcmp(current_state, ON_OFF_OFF, N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, OFF_ON_OFF, N_BUTTON) == 0){
      if(s_process_ID == 2 && slot_in_time >= 40){
        wait = 1;
        action = set_action(GENRE);
        s_process_ID = 0;
      }else{
        ;
      }
    }else if(memcmp(current_state, OFF_OFF_ON, N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, ON_ON_OFF,  N_BUTTON) == 0){
      if(critical_mode_flag == false){
        wait = 1;
        action = set_action(LEVEL_3);
      }else{
        if(s_process_ID == 2 && slot_in_time >= 40){
          wait = 1;
          action = set_action(GENRE);
          s_process_ID = 0;
        }else{
          ;
        }
      }
    }else if(memcmp(current_state, ON_OFF_ON,  N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, OFF_ON_ON,  N_BUTTON) == 0){
      wait = 1;
      action = set_action(LEVEL_X);                                 // バグルドライバー対応
    }else if(memcmp(current_state, ON_ON_ON,   N_BUTTON) == 0){
      wait = 1;
      action = set_action(LEVEL_3);
    }
  }else if(memcmp(before_state, OFF_OFF_ON, N_BUTTON) == 0){
    if(memcmp(current_state, OFF_OFF_OFF, N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, ON_OFF_OFF, N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, OFF_ON_OFF, N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, OFF_OFF_ON, N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, ON_ON_OFF,  N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, ON_OFF_ON,  N_BUTTON) == 0){
      wait = 1;
      action = set_action(LEVEL_1);
    }else if(memcmp(current_state, OFF_ON_ON,  N_BUTTON) == 0){
      wait = 1;
      action = set_action(GASHAT_IN);
    }else if(memcmp(current_state, ON_ON_ON,   N_BUTTON) == 0){
      if(critical_mode_flag == false){
        wait = 1;
        action = set_action(CRITICAL_READY);
      }else{
        randNumber = random(2);
        if(randNumber == 0){
          wait = 1;
          action = set_action(CRITICAL_STRIKE);
        }else{
          wait = 1;
          action = set_action(CRITICAL_STRIKE_KAI);
        }
      }
      critical_mode_flag = !critical_mode_flag;
    }
  }else if(memcmp(before_state, ON_ON_OFF,  N_BUTTON) == 0){
    if(memcmp(current_state, OFF_OFF_OFF, N_BUTTON) == 0){
      s_process_ID = 0;
      slot_in_flag  = false;
      critical_mode_flag = false;
      wait = 1;
      action = set_action(GASHAT_OUT);
    }else if(memcmp(current_state, ON_OFF_OFF, N_BUTTON) == 0){
      if(critical_mode_flag == false){                              // 武器対応
        wait = 1;
        action = set_action(DRIVER_CLOSE);
      }else{
        if(slot_in_time >= 40){
          randNumber = random(2);
          if(randNumber == 0){
            wait = 1;
            action = set_action(CRITICAL_FINISH);
          }else{
            wait = 1;
            action = set_action(CRITICAL_FINISH_KAI);
          }
        }else{
          s_process_ID = 3;
        }
      }
    }else if(memcmp(current_state, OFF_ON_OFF, N_BUTTON) == 0){
      if(critical_mode_flag == false){
        wait = 1;
        action = set_action(DRIVER_CLOSE);
      }else{
        if(slot_in_time >= 40){
          wait = 1;
          action = set_action(GENRE);
        }else{
          s_process_ID = 2;
        }
      }
    }else if(memcmp(current_state, OFF_OFF_ON, N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, ON_ON_OFF,  N_BUTTON) == 0){
      if(s_process_ID >= 1 && slot_in_time >= 40){
        switch(s_process_ID){
          case 1:
            wait = 1;
            action = set_action(CRITICAL_READY);
            critical_mode_flag = !critical_mode_flag;
            break;
          case 2:
            wait = 1;
            action = set_action(GENRE);
            break;
          case 3:
            randNumber = random(2);
            if(randNumber == 0){
              wait = 1;
              action = set_action(CRITICAL_FINISH);
            }else{
              wait = 1;
              action = set_action(CRITICAL_FINISH_KAI);
            }
            break;     
        }
        s_process_ID = 0;
      }else{
        ;
      }
    }else if(memcmp(current_state, ON_OFF_ON,  N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, OFF_ON_ON,  N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, ON_ON_ON,   N_BUTTON) == 0){
      if(slot_in_time >= 40){
        if(critical_mode_flag == false){
          wait = 1;
          action = set_action(CRITICAL_READY);
        }else{
          randNumber = random(2);
          if(randNumber == 0){
            wait = 1;
            action = set_action(CRITICAL_STRIKE);
          }else{
            wait = 1;
            action = set_action(CRITICAL_STRIKE_KAI);
          }
        }
        critical_mode_flag = !critical_mode_flag;
      }else{
        s_process_ID = 1;
      }
    }
  }else if(memcmp(before_state, ON_OFF_ON,  N_BUTTON) == 0){
    if(memcmp(current_state, OFF_OFF_OFF, N_BUTTON) == 0){
      s_process_ID = 0;
      slot_in_flag  = false;
      critical_mode_flag = false;
      wait = 1;
      action = set_action(GASHAT_OUT);
    }else if(memcmp(current_state, ON_OFF_OFF, N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, OFF_ON_OFF, N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, OFF_OFF_ON, N_BUTTON) == 0){
      s_process_ID = 0;
      slot_in_flag  = false;
      critical_mode_flag = false;
      wait = 1;
      action = set_action(GASHAT_OUT);
    }else if(memcmp(current_state, ON_ON_OFF,  N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, ON_OFF_ON,  N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, OFF_ON_ON,  N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, ON_ON_ON,   N_BUTTON) == 0){
      if(critical_mode_flag == false){
        wait = 1;
        action = set_action(LEVEL_2);
      }else{
        ;
      }
    }
  }else if(memcmp(before_state, OFF_ON_ON,  N_BUTTON) == 0){
    if(memcmp(current_state, OFF_OFF_OFF, N_BUTTON) == 0){
      s_process_ID = 0;
      slot_in_flag  = false;
      critical_mode_flag = false;
      wait = 1;
      action = set_action(GASHAT_OUT);
    }else if(memcmp(current_state, ON_OFF_OFF, N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, OFF_ON_OFF, N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, OFF_OFF_ON, N_BUTTON) == 0){
      s_process_ID = 0;
      slot_in_flag  = false;
      critical_mode_flag = false;
      wait = 1;
      action = set_action(GASHAT_OUT);
    }else if(memcmp(current_state, ON_ON_OFF,  N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, ON_OFF_ON,  N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, OFF_ON_ON,  N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, ON_ON_ON,   N_BUTTON) == 0){
      if(critical_mode_flag == false){
        wait = 1;
        action = set_action(LEVEL_3);
     }else{
        ;
      }
    }
  }else if(memcmp(before_state, ON_ON_ON,   N_BUTTON) == 0){
    if(memcmp(current_state, OFF_OFF_OFF, N_BUTTON) == 0){
      s_process_ID = 0;
      slot_in_flag  = false;
      critical_mode_flag = false;
      wait = 1;
      action = set_action(GASHAT_OUT);
    }else if(memcmp(current_state, ON_OFF_OFF, N_BUTTON) == 0){
      randNumber = random(2);
      if(randNumber == 0){
        wait = 1;
        action = set_action(CRITICAL_FINISH);
      }else{
        wait = 1;
        action = set_action(CRITICAL_FINISH_KAI);
      }
    }else if(memcmp(current_state, OFF_ON_OFF, N_BUTTON) == 0){
      wait = 1;
      action = set_action(GENRE);
    }else if(memcmp(current_state, OFF_OFF_ON, N_BUTTON) == 0){
      s_process_ID = 0;
      slot_in_flag  = false;
      critical_mode_flag = false;
      wait = 1;
      action = set_action(GASHAT_OUT);
    }else if(memcmp(current_state, ON_ON_OFF,  N_BUTTON) == 0){
      ;
    }else if(memcmp(current_state, ON_OFF_ON,  N_BUTTON) == 0){
      randNumber = random(2);
      if(randNumber == 0){
        wait = 1;
        action = set_action(CRITICAL_FINISH);
      }else{
        wait = 1;
        action = set_action(CRITICAL_FINISH_KAI);
      }
    }else if(memcmp(current_state, OFF_ON_ON,  N_BUTTON) == 0){
      wait = 1;
      action = set_action(GENRE);  
    }else if(memcmp(current_state, ON_ON_ON,   N_BUTTON) == 0){
      if(s_process_ID >= 1 && slot_in_time >= 40){
        switch(s_process_ID){
          case 1:
            wait = 1;
            action = set_action(CRITICAL_READY);
            critical_mode_flag = !critical_mode_flag;
            break;
          case 2:
            wait = 1;
            action = set_action(GENRE);
            break;
          case 3:
            randNumber = random(2);
            if(randNumber == 0){
              wait = 1;
              action = set_action(CRITICAL_FINISH);
            }else{
              wait = 1;
              action = set_action(CRITICAL_FINISH_KAI);
            }
            break;     
        }
        s_process_ID = 0;
      }else{
        ;
      }
    }
  }

  if(wait >= 1) {                                                   // 0.1秒毎に実行するように
    flash_led(action);
    wait = 0;
  }else{
    wait++;
  }

    before_state[0] = current_state[0];
    before_state[1] = current_state[1];
    before_state[2] = current_state[2];

  if(slot_in_flag == true){                                         // スロット挿入時間処理
    if(slot_in_time < 5000){
      slot_in_time++;
    }else{
      slot_in_time = 0;
    }
  }

  delay(50);                                                        // 武器認識率向上のため100→50
}

uint8_t set_action(uint8_t action){
  mp3_play(action);
  led_index = 0;
  return action;
}

void flash_led(uint8_t action){
  switch(action){
  case GASHAT_NAME:
    pixels.setPixelColor(0, pixels.Color(pgm_read_byte(&(LED_GASHAT_NAME[led_index][0])),
                                         pgm_read_byte(&(LED_GASHAT_NAME[led_index][1])),
                                         pgm_read_byte(&(LED_GASHAT_NAME[led_index][2]))));
    break;
  case GAME_CLEAR:
    pixels.setPixelColor(0, pixels.Color(pgm_read_byte(&(LED_GAME_CLEAR[led_index][0])),
                                         pgm_read_byte(&(LED_GAME_CLEAR[led_index][1])),
                                         pgm_read_byte(&(LED_GAME_CLEAR[led_index][2]))));
    break;
  case GAME_OVER:
    pixels.setPixelColor(0, pixels.Color(pgm_read_byte(&(LED_GAME_OVER[led_index][0])),
                                         pgm_read_byte(&(LED_GAME_OVER[led_index][1])),
                                         pgm_read_byte(&(LED_GAME_OVER[led_index][2]))));
    break;
  case LEVEL_1:
    pixels.setPixelColor(0, pixels.Color(pgm_read_byte(&(LED_GASHAT_LEVEL1[led_index][0])),
                                         pgm_read_byte(&(LED_GASHAT_LEVEL1[led_index][1])),
                                         pgm_read_byte(&(LED_GASHAT_LEVEL1[led_index][2]))));
    break;
  case LEVEL_2:
    pixels.setPixelColor(0, pixels.Color(pgm_read_byte(&(LED_GASHAT_LEVEL2[led_index][0])),
                                         pgm_read_byte(&(LED_GASHAT_LEVEL2[led_index][1])),
                                         pgm_read_byte(&(LED_GASHAT_LEVEL2[led_index][2]))));
    break;
  case LEVEL_3:
    pixels.setPixelColor(0, pixels.Color(pgm_read_byte(&(LED_GASHAT_LEVEL3[led_index][0])),
                                         pgm_read_byte(&(LED_GASHAT_LEVEL3[led_index][1])),
                                         pgm_read_byte(&(LED_GASHAT_LEVEL3[led_index][2]))));
    break;
  case GASHAT_IN:
    pixels.setPixelColor(0, pixels.Color(pgm_read_byte(&(LED_GASHAT_IN[led_index][0])),
                                         pgm_read_byte(&(LED_GASHAT_IN[led_index][1])),
                                         pgm_read_byte(&(LED_GASHAT_IN[led_index][2]))));
    break;
  case GASHAT_OUT:
    pixels.setPixelColor(0, pixels.Color(pgm_read_byte(&(LED_GASHAT_OUT[led_index][0])),
                                         pgm_read_byte(&(LED_GASHAT_OUT[led_index][1])),
                                         pgm_read_byte(&(LED_GASHAT_OUT[led_index][2]))));
    break;
  case DRIVER_CLOSE:
    pixels.setPixelColor(0, pixels.Color(pgm_read_byte(&(LED_DRIVER_CLOSE[led_index][0])),
                                         pgm_read_byte(&(LED_DRIVER_CLOSE[led_index][1])),
                                         pgm_read_byte(&(LED_DRIVER_CLOSE[led_index][2]))));
    break;
  case CRITICAL_STRIKE:
    pixels.setPixelColor(0, pixels.Color(pgm_read_byte(&(LED_CRITICAL_STRIKE[led_index][0])),
                                         pgm_read_byte(&(LED_CRITICAL_STRIKE[led_index][1])),
                                         pgm_read_byte(&(LED_CRITICAL_STRIKE[led_index][2]))));
    break;
  case CRITICAL_READY:
    pixels.setPixelColor(0, pixels.Color(pgm_read_byte(&(LED_CRITICAL_READY[led_index][0])),
                                         pgm_read_byte(&(LED_CRITICAL_READY[led_index][1])),
                                         pgm_read_byte(&(LED_CRITICAL_READY[led_index][2]))));
    break;
  case CRITICAL_FINISH:
    pixels.setPixelColor(0, pixels.Color(pgm_read_byte(&(LED_CRITICAL_FINISH[led_index][0])),
                                         pgm_read_byte(&(LED_CRITICAL_FINISH[led_index][1])),
                                         pgm_read_byte(&(LED_CRITICAL_FINISH[led_index][2]))));
    break;
  case GENRE:
    pixels.setPixelColor(0, pixels.Color(pgm_read_byte(&(LED_GENRE[led_index][0])),
                                         pgm_read_byte(&(LED_GENRE[led_index][1])),
                                         pgm_read_byte(&(LED_GENRE[led_index][2]))));
    break;
  case LEVEL_X:
    pixels.setPixelColor(0, pixels.Color(pgm_read_byte(&(LED_GASHAT_LEVELX[led_index][0])),
                                         pgm_read_byte(&(LED_GASHAT_LEVELX[led_index][1])),
                                         pgm_read_byte(&(LED_GASHAT_LEVELX[led_index][2]))));
    break;
  case CRITICAL_STRIKE_KAI:
    pixels.setPixelColor(0, pixels.Color(pgm_read_byte(&(LED_CRITICAL_STRIKE_KAI[led_index][0])),
                                         pgm_read_byte(&(LED_CRITICAL_STRIKE_KAI[led_index][1])),
                                         pgm_read_byte(&(LED_CRITICAL_STRIKE_KAI[led_index][2]))));
    break;
  case CRITICAL_FINISH_KAI:
    pixels.setPixelColor(0, pixels.Color(pgm_read_byte(&(LED_CRITICAL_FINISH_KAI[led_index][0])),
                                         pgm_read_byte(&(LED_CRITICAL_FINISH_KAI[led_index][1])),
                                         pgm_read_byte(&(LED_CRITICAL_FINISH_KAI[led_index][2]))));
    break;
  case WEAPON_C_READY:
    pixels.setPixelColor(0, pixels.Color(pgm_read_byte(&(LED_WEAPON_C_READY[led_index][0])),
                                         pgm_read_byte(&(LED_WEAPON_C_READY[led_index][1])),
                                         pgm_read_byte(&(LED_WEAPON_C_READY[led_index][2]))));
    break;
  case GASHAT_OFF:
  default:
    pixels.setPixelColor(0, pixels.Color(0,0,0));
  }

  if(led_index < LED_PATTERN){
    led_index++;
  }else{
    pixels.setPixelColor(0, pixels.Color(0,0,0));
  }

  pixels.show();
}

2018年9月30日日曜日

【簡易改造】SGライドウォッチのベゼルを回せるように【初心者向け】

SGやGPのライドウォッチ改造自体は他の方が既に行っているので、何番煎じのネタになるのかわかりませんが、2018年9月30日の時点で他の方がまだ情報をあげていない改造の小ネタをひとつ。
改造初心者の方向けの内容です。

カバー部分の改造

まずはカバー取付け用のピンをカットするのですが、4本あるピンのうち、左右2本は全部カットしてツライチ状態に、上の1本は1mm程度残してカットしてからピンの左右を削り、横から見て台形になるようにします。
こうすることでカバーを回転させやすくなります。
また、回転させ辛い時は、ピンを少しずつ削って調整します。
カバー部改造画像


カバーの取付け

ここからが本題です。
カバーを本体にネジ止めする際、Φ3mmのバネを5mm程度の長さに切ったものを一緒に取り付けます。
こうすることで、本体のピン穴がある所に、上で加工したピンがはまり、90°単位で固定してくれるようになります。
また、バネのテンションでカバーのがたつきも防いでくれます。
ネジとバネ画像 カバー部取付画像
上の画像はバネを入れていることをわかりやすく撮影したものなので、実際にはもっとネジは締めてあります。
カバー固定のテンションはネジの締め方により調整できます。

今回の改造に使用したバネは、以前プラレールの動力ユニットを修理した際の余り物を利用しましたが、ガシャットやロックシードのボタン部分に使用されているバネが近いサイズなので、手元にジャンクのガシャットやロックシードがある方はそれを利用するのもアリかと思います。

下の画像はガシャットに使用されているバネです。半分に切ると丁度良いサイズです。
ガシャットのバネ画像

使い古しのボールペンのバネを切って使用する場合、バネの内径がネジ頭より少し大きいので、ワッシャーをかませた方が良いと思います。
ボールペンのバネ画像

2018年9月16日日曜日

【その他の修理】DFPlayer mini(MP3-TF-16P)を修理

今回は、以前壊した2個のDFPlayer mini(MP3-TF-16P)を修理するため、色々作業をしていました。

レッキングクルーガシャットの動画撮影時に壊したもの

これは、動画撮影中に袖を引っ掛かけて、SDカードスロットを破損してしまったものです。
以前の記事にも記載した通り、新しいSDカードコネクタを買って修理することも考えたのですが、費用等を考えると新しくDFPlayerを買っても大差がない金額になってしまうことから、ジャンク行きとなった経緯があります。
今回、時間に余裕があったので、手元のSDカード変換アダプタと結線してみたものがこちらです。
修理画像1
microSDカードに付いてくる変換アダプタを分解し、SDカード側の端子の部分はニッパーで切り落としてから結線しました。
作業後にブレッドボードで動作確認をしてみたところ、問題なく音楽を再生することができました。


ベラボーマンガシャットの作製中に壊したもの

これは、作製中に壊れたのか、元々壊れていたのかはわかりませんが、DFPlayerのSPC_1、SPC_2にスピーカーを接続しても音が出ない状態のものです。
ピンのはんだ付け不良やショート等を疑って、ピンのはんだ付けをやり直したりしてみたのですが、状態は改善されませんでした。
流石にICや基板の修理はできないので、このDFPlayerの修理は諦めることにしますが、幸いにもDAC_RとDAC_Lの出力は生きているので、今後は開発用のDFPlayerとして活用することにします。
修理画像2